| bProcessAllIfEmptySelection |
bool |
If selection contains no triangles, project all triangles (for both source and target) |
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bResetUVsForUnmatched |
bool |
Whether to reset UVs for triangles where projection failed. Otherwise UVs are left as-is where projection failed. |
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| ProjectionRangeMax |
float |
Maximum projection distance. |
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| ProjectionRangeMin |
float |
Minimum projection distance. If negative, will also consider projection backwards, and take the closest result. |
GeometryScript/MeshUVFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|