Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptMeshPointSamplingOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h |
| Include Path | #include "GeometryScript/MeshSamplingFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptMeshPointSamplingOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxNumSamples | int | Maximum number of samples requested. If 0 or default value, mesh will be maximally sampled | GeometryScript/MeshSamplingFunctions.h |
|
| RandomSeed | int | Random Seed used to initialize sampling strategies | GeometryScript/MeshSamplingFunctions.h |
|
| SamplingMethodVersion | int | If < 0, the latest, recommended sampling methods will be used. | GeometryScript/MeshSamplingFunctions.h |
|
| SamplingRadius | float | Desired "radius" of sample points. Spacing between samples is at least 2x this value. | GeometryScript/MeshSamplingFunctions.h |
|
| SubSampleDensity | double | Density of subsampling used in Poisson strategy. | GeometryScript/MeshSamplingFunctions.h |
|