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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptMeshPlaneCutOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBooleanFunctions.h |
| Include Path | #include "GeometryScript/MeshBooleanFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptMeshPlaneCutOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFillHoles | bool | GeometryScript/MeshBooleanFunctions.h |
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| bFillSpans | bool | GeometryScript/MeshBooleanFunctions.h |
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| bFlipCutSide | bool | GeometryScript/MeshBooleanFunctions.h |
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| HoleFillMaterialID | int32 | If non-negative and bFillHoles is true, specify the material ID to set on hole fill triangles. | GeometryScript/MeshBooleanFunctions.h |
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| UVWorldDimension | float | GeometryScript/MeshBooleanFunctions.h |
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