Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
Spatial data structures
| Name | FGeometryScriptDynamicMeshBVH |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptTypes.h |
| Include Path | #include "GeometryScript/GeometryScriptTypes.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DynamicMesh BVH Cache"))
struct FGeometryScriptDynamicMeshBVH
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FWNTree | TSharedPtr< UE::Geometry::TFastWindingTree< UE::Geometry::FDynamicMesh3 > > | GeometryScript/GeometryScriptTypes.h | ||
| Spatial | TSharedPtr< UE::Geometry::FDynamicMeshAABBTree3 > | GeometryScript/GeometryScriptTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGeometryScriptDynamicMeshBVH& Other |
GeometryScript/GeometryScriptTypes.h | ||
bool operator==
(
const FGeometryScriptDynamicMeshBVH& Other |
GeometryScript/GeometryScriptTypes.h |