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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptDetermineMeshOcclusionOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h |
| Include Path | #include "GeometryScript/SceneUtilityFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptDetermineMeshOcclusionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoubleSided | bool | Whether to treat faces as double-sided when determining visibility. | GeometryScript/SceneUtilityFunctions.h |
|
| NumSearchDirections | int32 | Number of directions to test for visibility. | GeometryScript/SceneUtilityFunctions.h |
|
| SamplingDensity | double | Approximate spacing between samples on triangle faces used for determining visibility. | GeometryScript/SceneUtilityFunctions.h |
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