| bDoubleSided |
bool |
Whether to treat faces as double-sided when determining visibility. |
GeometryScript/SceneUtilityFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| NumSearchDirections |
int32 |
Number of directions to test for visibility. |
GeometryScript/SceneUtilityFunctions.h |
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- BlueprintReadWrite
- Category=Options
|
| SamplingDensity |
double |
Approximate spacing between samples on triangle faces used for determining visibility. |
GeometryScript/SceneUtilityFunctions.h |
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- BlueprintReadWrite
- Category=Options
|