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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptCopyBonesFromMeshOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBoneWeightFunctions.h |
| Include Path | #include "GeometryScript/MeshBoneWeightFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptCopyBonesFromMeshOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BonesToCopyFromSource | EBonesToCopyFromSource | Specify which bones are copied from the source mesh to the target. | GeometryScript/MeshBoneWeightFunctions.h |
|
| ReindexWeights | bool | If the target Dynamic mesh has bone weights and a skeleton, re-index (re-bind) target weight indices from the | GeometryScript/MeshBoneWeightFunctions.h |
|