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API > API/Plugins > API/Plugins/GeometryScriptingCore
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| Name |
FGeometryScriptCopyBonesFromMeshOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBoneWeightFunctions.h |
| Include Path |
#include "GeometryScript/MeshBoneWeightFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptCopyBonesFromMeshOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BonesToCopyFromSource |
EBonesToCopyFromSource |
Specify which bones are copied from the source mesh to the target. |
GeometryScript/MeshBoneWeightFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| ReindexWeights |
bool |
If the target Dynamic mesh has bone weights and a skeleton, re-index (re-bind) target weight indices from the |
GeometryScript/MeshBoneWeightFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|