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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptConvexHullSimplificationOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/CollisionFunctions.h |
| Include Path | #include "GeometryScript/CollisionFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptConvexHullSimplificationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MinTargetFaceCount | int32 | The minimum number of faces to use for the convex hull. | GeometryScript/CollisionFunctions.h |
|
| SimplificationAngleThreshold | float | Simplified hull should preserve angles larger than this (in degrees). | GeometryScript/CollisionFunctions.h |
|
| SimplificationDistanceThreshold | float | Simplified hull should stay within this distance of the initial convex hull. | GeometryScript/CollisionFunctions.h |
|
| SimplificationMethod | EGeometryScriptConvexHullSimplifyMethod | Method to use to simplify convex hulls | GeometryScript/CollisionFunctions.h |
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