Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptConvexDecompositionOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ContainmentFunctions.h |
| Include Path | #include "GeometryScript/ContainmentFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptConvexDecompositionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ErrorTolerance | double | Error tolerance to guide convex decomposition (in cm); we stop adding new parts if the volume error is below the threshold. | GeometryScript/ContainmentFunctions.h |
|
| MinPartThickness | double | Minimum part thickness for convex decomposition (in cm); hulls thinner than this will be merged into adjacent hulls, if possible. | GeometryScript/ContainmentFunctions.h |
|
| NumHulls | int | How many convex pieces to target per mesh when creating convex decompositions. | GeometryScript/ContainmentFunctions.h |
|
| SearchFactor | double | How much additional decomposition decomposition + merging to do, as a fraction of max pieces. | GeometryScript/ContainmentFunctions.h |
|
| SimplifyToFaceCount | int | Try to simplify each convex hull to this triangle count. If 0, no simplification | GeometryScript/ContainmentFunctions.h |
|