| bDiscardAttributes |
bool |
Whether to discard attributes (materials, UV/normal/tangent/color attributes) Note that attribute seam edges will not be constrained if attributes are discarded |
GeometryScript/MeshSimplifyFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| EdgeConstraints |
FGeometryScriptClusterSimplifyEdgeConstraintOptions |
Options to constrain simplification of different mesh edge types, to optionally help preserve mesh boundaries and seams. |
GeometryScript/MeshSimplifyFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| FixBoundaryAngleTolerance |
double |
If > 0, boundary vertices w/ incident boundary edge angle greater than this (in degrees) will be kept in the output. |
GeometryScript/MeshSimplifyFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|