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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptClusterSimplifyMeshOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSimplifyFunctions.h |
| Include Path | #include "GeometryScript/MeshSimplifyFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptClusterSimplifyMeshOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDiscardAttributes | bool | Whether to discard attributes (materials, UV/normal/tangent/color attributes) Note that attribute seam edges will not be constrained if attributes are discarded | GeometryScript/MeshSimplifyFunctions.h |
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| EdgeConstraints | FGeometryScriptClusterSimplifyEdgeConstraintOptions | Options to constrain simplification of different mesh edge types, to optionally help preserve mesh boundaries and seams. | GeometryScript/MeshSimplifyFunctions.h |
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| FixBoundaryAngleTolerance | double | If > 0, boundary vertices w/ incident boundary edge angle greater than this (in degrees) will be kept in the output. | GeometryScript/MeshSimplifyFunctions.h |
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