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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptCopySkinWeightProfileToAssetOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h |
| Include Path | #include "GeometryScript/MeshAssetFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptCopySkinWeightProfileToAssetOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeferMeshPostEditChange | bool | GeometryScript/MeshAssetFunctions.h |
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| bEmitTransaction | bool | GeometryScript/MeshAssetFunctions.h |
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| bOverwriteExistingProfile | bool | If true and a skin weight profile with the given name exists, it will be overwritten. | GeometryScript/MeshAssetFunctions.h |
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