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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptConstrainedDelaunayTriangulationOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshPrimitiveFunctions.h |
| Include Path | #include "GeometryScript/MeshPrimitiveFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptConstrainedDelaunayTriangulationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRemoveDuplicateVertices | bool | Whether to remove duplicate vertices from the output. | GeometryScript/MeshPrimitiveFunctions.h |
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| bValidateEdgesInResult | bool | Whether the triangulation should be considered a failure if it doesn't include the requested Constrained Edges. | GeometryScript/MeshPrimitiveFunctions.h |
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| ConstrainedEdgesFillMode | EGeometryScriptPolygonFillMode | How to decide which parts of the shape defined by constrained edges should be filled with triangles | GeometryScript/MeshPrimitiveFunctions.h |
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