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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptBakeVertexOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h |
| Include Path | #include "GeometryScript/MeshBakeFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptBakeVertexOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bProjectionInWorldSpace | bool | If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions. | GeometryScript/MeshBakeFunctions.h |
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| bSplitAtNormalSeams | bool | If true, compute a separate vertex color for each unique normal on a vertex | GeometryScript/MeshBakeFunctions.h |
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| bSplitAtUVSeams | bool | If true, compute a separate vertex color for each unique UV on a vertex. | GeometryScript/MeshBakeFunctions.h |
|
| ProjectionDistance | float | Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid. | GeometryScript/MeshBakeFunctions.h |
|
| TopologyMode | EGeometryScriptBakeVertexTopology | Option to generate new vertex color topology or reuse existing vertex color topology. | GeometryScript/MeshBakeFunctions.h |
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