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Method to distribute sampling spheres, used by FComputeNegativeSpaceOptions.
| Name | ENegativeSpaceSampleMethod |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/CollisionFunctions.h |
| Include Path | #include "GeometryScript/CollisionFunctions.h" |
Syntax
enum ENegativeSpaceSampleMethod
{
Uniform,
VoxelSearch,
NavigableVoxelSearch,
}
Values
| Name | Remarks |
|---|---|
| Uniform | Place sample spheres in a uniform grid pattern. |
| VoxelSearch | Use voxel-based subtraction and offsetting methods to specifically target concavities. |
| NavigableVoxelSearch | A more-principled version of VoxelSearch that attempts to target specifically the space that is reachable by characters at least as large as a MinRadius sphere. |