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Control how active Weights are used to affect point radius
| Name | EGeometryScriptSamplingWeightMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h |
| Include Path | #include "GeometryScript/MeshSamplingFunctions.h" |
Syntax
enum EGeometryScriptSamplingWeightMode
{
WeightToRadius = 0,
FilledWeightToRadius = 1,
WeightedRandom = 2,
}
Values
| Name | Remarks |
|---|---|
| WeightToRadius | Weights are clamped to [0,1] and used to interpolate Min/Max Radius. |
| FilledWeightToRadius | Weights are clamped to [0,1] and used to interpolate Min/Max Radius, with decay, so that smaller-radius samples will infill between large ones. |
| WeightedRandom | Weight is used to create nonuniform random sampling, ie it nudges the random sample-radius distribution but does not directly control it. |