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API > API/Plugins > API/Plugins/GeometryProcessingAdapters > API/Plugins/GeometryProcessingAdapters/GeometryProcessing > API/Plugins/GeometryProcessingAdapters/GeometryProcessing/FApproximateActorsImpl
References
| Module | GeometryProcessingAdapters |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessing/ApproximateActorsImpl.h |
| Include | #include "GeometryProcessing/ApproximateActorsImpl.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Private/ApproximateActorsImpl.cpp |
virtual UStaticMesh &42; EmitGeneratedMeshAsset
&40;
const TArray< AActor &42; > & Actors,
const FOptions & Options,
FResults & ResultsOut,
FDynamicMesh3 &42; FinalMesh,
UMaterialInterface &42; Material,
FDynamicMesh3 &42; DebugMesh
&41;