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API > API/Plugins > API/Plugins/GeometryProcessingAdapters
Implementation of IGeometryProcessing_ApproximateActors
| Name | FApproximateActorsImpl |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/GeometryProcessingAdapters/Public/GeometryProcessing/ApproximateActorsImpl.h |
| Include Path | #include "GeometryProcessing/ApproximateActorsImpl.h" |
Syntax
class FApproximateActorsImpl : public IGeometryProcessing_ApproximateActors
Implements Interfaces
Functions
Public
Overridden from IGeometryProcessing_ApproximateActors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApproximateActors
(
const FInput& Input, |
GeometryProcessing/ApproximateActorsImpl.h | ||
virtual FOptions ConstructOptions
(
const FMeshApproximationSettings& MeshApproximationSettings |
GeometryProcessing/ApproximateActorsImpl.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UStaticMesh * EmitGeneratedMeshAsset
(
const FOptions& Options, |
GeometryProcessing/ApproximateActorsImpl.h | ||
virtual void GenerateApproximationForActorSet
(
const FInput& Input, |
GeometryProcessing/ApproximateActorsImpl.h |