Navigation
API > API/Plugins > API/Plugins/GeometryMode
Optimizes selected objects by attempting to merge their polygons back together.
| Name | UGeomModifier_Optimize |
| Type | class |
| Header File | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier_Optimize.h |
| Include Path | #include "GeomModifier_Optimize.h" |
Syntax
UCLASS ()
class UGeomModifier_Optimize : public UGeomModifier_Triangulate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGeomModifier → UGeomModifier_Edit → UGeomModifier_Triangulate → UGeomModifier_Optimize
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeomModifier_Optimize
(
const FObjectInitializer& ObjectInitializer |
GeomModifier_Optimize.h |
Functions
Public
Protected
Overridden from UGeomModifier
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OnApply() |
Implements the modifier application. | GeomModifier_Optimize.h |