Navigation
Unreal Engine C++ API Reference > Plugins > GeometryMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGeomModifier
- UGeomModifier_Edit
- UGeomModifier_Triangulate
- UGeomModifier_Optimize
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier_Optimize.h |
Include | #include "GeomModifier_Optimize.h" |
Syntax
UCLASS&40;&41;
class UGeomModifier_Optimize : public UGeomModifier_Triangulate
Remarks
Optimizes selected objects by attempting to merge their polygons back together.
Constructors
Type | Name | Description | |
---|---|---|---|
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UGeomModifier_Optimize
(
const FObjectInitializer& ObjectInitializer |
Overridden from UGeomModifier
Type | Name | Description | |
---|---|---|---|
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bool | OnApply () |
Implements the modifier application. |