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Unreal Engine C++ API Reference > Plugins > GeometryMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGeomModifier
- UGeomModifier_Edit
- UGeomModifier_Extrude
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier_Extrude.h |
Include | #include "GeomModifier_Extrude.h" |
Syntax
UCLASS&40;&41;
class UGeomModifier_Extrude : public UGeomModifier_Edit
Variables
Type | Name | Description | |
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int32 | Length | |
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int32 | SaveCoordSystem | |
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int32 | Segments |
Constructors
Type | Name | Description | |
---|---|---|---|
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UGeomModifier_Extrude
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Check the coordinates mode is local and warn the user with a suppressible dialog if it is not |
Overridden from UGeomModifier
Type | Name | Description | |
---|---|---|---|
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void | Initialize () |
Gives the individual modifiers a chance to do something the first time they are activated. |
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bool | InputDelta
(
FEditorViewportClient* InViewportClient, |
|
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bool | OnApply () |
Implements the modifier application. |
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bool | ||
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void | WasActivated () |
Gives the modifier a chance to initialize it's internal state when activated. |
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void | Gives the modifier a chance to clean up when the user is switching away from it. |