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Unreal Engine C++ API Reference > Plugins > GeometryMode > UGeomModifier
- UGeomModifier::SupportsCurrentSelection()
- UGeomModifier_Weld::SupportsCurrentSelection()
- UGeomModifier_Turn::SupportsCurrentSelection()
- UGeomModifier_Triangulate::SupportsCurrentSelection()
- UGeomModifier_Split::SupportsCurrentSelection()
- UGeomModifier_Flip::SupportsCurrentSelection()
- UGeomModifier_Delete::SupportsCurrentSelection()
- UGeomModifier_Create::SupportsCurrentSelection()
- UGeomModifier_Edit::SupportsCurrentSelection()
- UGeomModifier_Weld::SupportsCurrentSelection()
- UGeomModifier_Turn::SupportsCurrentSelection()
- UGeomModifier_Triangulate::SupportsCurrentSelection()
- UGeomModifier_Split::SupportsCurrentSelection()
- UGeomModifier_Flip::SupportsCurrentSelection()
- UGeomModifier_Delete::SupportsCurrentSelection()
- UGeomModifier_Create::SupportsCurrentSelection()
- UGeomModifier_Extrude::SupportsCurrentSelection()
- UGeomModifier_Lathe::SupportsCurrentSelection()
- UGeomModifier_Clip::SupportsCurrentSelection()
- UGeomModifier_Pen::SupportsCurrentSelection()
- UGeomModifier_Extrude::SupportsCurrentSelection()
- UGeomModifier_Lathe::SupportsCurrentSelection()
- UGeomModifier_Clip::SupportsCurrentSelection()
- UGeomModifier_Pen::SupportsCurrentSelection()
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Classes/GeomModifier.h |
Include | #include "GeomModifier.h" |
virtual bool SupportsCurrentSelection&40;&41;
true if this modifier will work on the currently selected sub objects.