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Unreal Engine C++ API Reference > Plugins > GeometryMode
Inheritance Hierarchy
- TVector
- FGeomVertex
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/EditorGeometry.h |
Include | #include "EditorGeometry.h" |
Syntax
class FGeomVertex :
public FGeomBase,
public UE::Math::TVector< float >
Remarks
A 3D position.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FPolyVertexIndex > | ActualVertexIndices | The list of vertices that this vertex represents. |
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TArray< int32 > | ParentPolyIndices | Indices into the parent poly pool. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FGeomVertex () |
Functions
Type | Name | Description | |
---|---|---|---|
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FVector3f * | GetActualVertex
(
FPolyVertexIndex& InPVI |
Overridden from FGeomBase
Type | Name | Description | |
---|---|---|---|
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FVector | GetMidPoint () |
Returns a location that represents the middle of the object |
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FVector | Returns a valid position for the widget to be drawn at for this object | |
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FRotator | Gets the local rotation to use when transforming this object | |
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bool | IsVertex () |
Returns true if this geometry objects is a vertex. |
Operators
Type | Name | Description | |
---|---|---|---|
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FGeomVertex & | operator=
(
const FVector3f& In |
Assignment simply copies off the vertex position. |