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Unreal Engine C++ API Reference > Plugins > GeometryMode > FGeomObject
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/EditorGeometry.h |
Include | #include "EditorGeometry.h" |
Source | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/EditorGeometry.cpp |
int32 SetPivotFromSelectionArray
&40;
TArray< struct FGeomSelection > & SelectionArray
&41;
Remarks
Set the pivot position based on the 'highest' selected object (vertex/edge/poly) in the given selection array The index of the array entry used for setting the pivot. Returns INDEX_NONE if pivot not set
Parameters
Name | Description |
---|---|
SelectionArray | The array of selections |