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Unreal Engine C++ API Reference > Plugins > GeometryMode > FGeomObject
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/EditorGeometry.h |
Include | #include "EditorGeometry.h" |
Source | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/EditorGeometry.cpp |
bool FinalizeSourceData&40;&41;
Remarks
Finalizes the source geometry by checking for invalid polygons, updating components, etc. - anything that needs to be done before the engine will accept the resulting brushes/polygons as valid.