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Unreal Engine C++ API Reference > Plugins > GeometryMode > FGeomObject
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/EditorGeometry.h |
Include | #include "EditorGeometry.h" |
Source | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/EditorGeometry.cpp |
void CompileUniqueEdgeArray
&40;
TArray< FGeomEdge > &42; InEdges
&41;
Remarks
Compiles a list of unique edges. This runs through the edge pool and only adds edges into the pool that aren't already there (the difference being that this routine counts edges that share the same vertices, but are wound backwards to each other, as being equal).
Compiles a list of unique edges. This runs through the edge pool and only adds edges into the pool that aren't already there (the difference being that this routine counts edges that share the same vertices, but are wound backwards to each other, as being equal).
Parameters
Name | Description |
---|---|
InEdges | The edge array to fill up. |
InEdges | The edge array to fill up |