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API > API/Plugins > API/Plugins/GeometryMask
Updates the canvases.
| Name | UGeometryMaskWorldSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskWorldSubsystem.h |
| Include Path | #include "GeometryMaskWorldSubsystem.h" |
Syntax
UCLASS ()
class UGeometryMaskWorldSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UGeometryMaskWorldSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeometryMaskSceneViewExtension | TSharedPtr< FGeometryMaskSceneViewExtension > | GeometryMaskWorldSubsystem.h | ||
| LevelStates | TMap< TWeakObjectPtr< const ULevel >, FGeometryMaskLevelState > | GeometryMaskWorldSubsystem.h | ||
| OnGeometryMaskCanvasCreatedDelegate | FOnGeometryMaskCanvasCreated | GeometryMaskWorldSubsystem.h | ||
| OnGeometryMaskCanvasDestroyedDelegate | FOnGeometryMaskCanvasDestroyed | GeometryMaskWorldSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns all registered canvas names for this world. | GeometryMaskWorldSubsystem.h | ||
UGeometryMaskCanvas * GetNamedCanvas
(
const ULevel* InLevel, |
Retrieves a Canvas, uniquely identified by this world and the canvas name. | GeometryMaskWorldSubsystem.h | |
FOnGeometryMaskCanvasCreated & OnGeometryMaskCanvasCreated() |
Called when a new canvas is created due to a unique name being requested. | GeometryMaskWorldSubsystem.h | |
FOnGeometryMaskCanvasDestroyed & OnGeometryMaskCanvasDestroyed() |
Called when a canvas is destroyed due to having no registered writers. | GeometryMaskWorldSubsystem.h | |
int32 RemoveWithoutWriters() |
Remove all canvases without any Readers or Writers. Return the number of canvases removed. | GeometryMaskWorldSubsystem.h |
Protected
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
GeometryMaskWorldSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
~Begin USubsystem | GeometryMaskWorldSubsystem.h |