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API > API/Plugins > API/Plugins/GeometryMask > API/Plugins/GeometryMask/FGeometryMaskDrawingContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
GeometryMaskTypes.h |
|
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GeometryMaskTypes.h |
|
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GeometryMaskTypes.h |
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GeometryMaskTypes.h |
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FGeometryMaskDrawingContext()
| |
|
| Name |
FGeometryMaskDrawingContext |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskTypes.h |
| Include Path |
#include "GeometryMaskTypes.h" |
FGeometryMaskDrawingContext()
FGeometryMaskDrawingContext(EForceInit)
| |
|
| Name |
FGeometryMaskDrawingContext |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskTypes.h |
| Include Path |
#include "GeometryMaskTypes.h" |
| Source |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Private/GeometryMaskTypes.cpp |
FGeometryMaskDrawingContext
(
EForceInit
)
FGeometryMaskDrawingContext(TObjectKey< ULevel >, const uint8)
| |
|
| Name |
FGeometryMaskDrawingContext |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskTypes.h |
| Include Path |
#include "GeometryMaskTypes.h" |
| Source |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Private/GeometryMaskTypes.cpp |
FGeometryMaskDrawingContext
(
TObjectKey < ULevel > InLevel,
const uint8 InSceneViewIndex
)
FGeometryMaskDrawingContext(const ULevel *, const uint8)
| |
|
| Name |
FGeometryMaskDrawingContext |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskTypes.h |
| Include Path |
#include "GeometryMaskTypes.h" |
| Source |
/Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Private/GeometryMaskTypes.cpp |
FGeometryMaskDrawingContext
(
const ULevel * InLevel,
const uint8 InSceneViewIndex
)