Navigation
API > API/Plugins > API/Plugins/GeometryFlowMeshProcessingEditor
| Name | TSerializationMethod< FMeshAutoGenerateUVsSettings > |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessingEditor/Public/MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
| Include Path | #include "MeshProcessingNodes/MeshAutoGenerateUVsNode.h" |
Syntax
template<>
struct TSerializationMethod< FMeshAutoGenerateUVsSettings >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Serialize
(
FArchive& Ar, |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h |