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API > API/Plugins > API/Plugins/GeometryFlowMeshProcessingEditor
| Name | FMeshAutoGenerateUVsNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessingEditor/Public/MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
| Include Path | #include "MeshProcessingNodes/MeshAutoGenerateUVsNode.h" |
Syntax
class FMeshAutoGenerateUVsNode : public UE::GeometryFlow::TProcessMeshWithSettingsBaseNode< FMeshAutoGenerateUVsSettings >
Inheritance Hierarchy
- FNode → TProcessMeshWithSettingsBaseNode → FMeshAutoGenerateUVsNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshAutoGenerateUVsNode() |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FNode | MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateUVs
(
const FDynamicMesh3& MeshIn, |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h | ||
virtual void ProcessMesh
(
const FNamedDataMap& DatasIn, |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h | ||
virtual int32 GetVersionID() |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h | ||
virtual bool IsA
(
FName InType |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
MeshProcessingNodes/MeshAutoGenerateUVsNode.h |