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FCompactMeshNode |
FCompactMeshNode compacts the input mesh, to remove gaps in the vertex/triangle indexing. |
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FComputeMeshNormalsNode |
Recompute Normals overlay for input Mesh. Can apply in-place. |
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FComputeMeshPerVertexNormalsNode |
Recompute per-vertex normals stored directly on the mesh. Can apply in-place. |
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FComputeMeshPerVertexOverlayNormalsNode |
Recompute per-vertex normals in Normals Overlay for input mesh. Can apply in-place. |
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FComputeMeshTangentsNode |
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FGenerateConvexHullMeshNode |
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FGenerateConvexHullMeshSettings |
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FMeshDeleteTrianglesNode |
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FMeshMakeCleanGeometryNode |
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FMeshMakeCleanGeometrySettings |
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FMeshNormalFlowNode |
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FMeshNormalFlowSettings |
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FMeshNormalsSettings |
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FMeshRecalculateUVsNode |
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FMeshRecalculateUVsSettings |
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FMeshRepackUVsNode |
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FMeshRepackUVsSettings |
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FMeshSimplifySettings |
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FMeshSolidifySettings |
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FMeshTangentsSettings |
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FMeshThickenNode |
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FMeshThickenSettings |
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FProcessMeshBaseNode |
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FSimpleInPlaceProcessMeshBaseNode |
FSimpleInPlaceProcessMeshBaseNode provides a standard pattern for a simple "In-Place" mesh processing operation, eg something like recomputing normals where it would not make sense to cache the output and there are no configuration settings. |
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FSimplifyMeshNode |
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FSolidifyMeshNode |
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FTransferMeshMaterialIDsNode |
FTransferMeshMaterialIDsNode transfers Material IDs from a SourceMesh to the Input mesh and returns in the Output mesh (can be applied in-place) |
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FVoxMorphologyOpSettings |
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TProcessMeshWithSettingsBaseNode |
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TVoxMorphologyMeshNode |
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