Navigation
API > API/Plugins > API/Plugins/GeometryFlowMeshProcessing > API/Plugins/GeometryFlowMeshProcessing/MeshProcessingNodes
Inheritance Hierarchy
- FNode
- FProcessMeshBaseNode
- FSimpleInPlaceProcessMeshBaseNode
- FComputeMeshPerVertexOverlayNormalsNode
References
| Module | GeometryFlowMeshProcessing |
| Header | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshNormalsNodes.h |
| Include | #include "MeshProcessingNodes/MeshNormalsNodes.h" |
Syntax
class FComputeMeshPerVertexOverlayNormalsNode : public UE::GeometryFlow::FSimpleInPlaceProcessMeshBaseNode
Remarks
Recompute per-vertex normals in Normals Overlay for input mesh. Can apply in-place.
Overridden from FSimpleInPlaceProcessMeshBaseNode
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyNodeToMesh
(
FDynamicMesh3& MeshInOut, |
Subclasses only have to implement this |