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FTransferMeshMaterialIDsNode transfers Material IDs from a SourceMesh to the Input mesh and returns in the Output mesh (can be applied in-place)
| Name | FTransferMeshMaterialIDsNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
| Include Path | #include "MeshProcessingNodes/TransferMeshMaterialIDsNode.h" |
Syntax
class FTransferMeshMaterialIDsNode : public UE::GeometryFlow::FProcessMeshBaseNode
Inheritance Hierarchy
- FNode → FProcessMeshBaseNode → FTransferMeshMaterialIDsNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransferMeshMaterialIDsNode() |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FProcessMeshBaseNode | MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void TransferMaterialIDs
(
const FNamedDataMap& DatasIn, |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
Overridden from FProcessMeshBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckAdditionalInputs
(
const FNamedDataMap& DatasIn, |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h | ||
virtual void ProcessMesh
(
const FNamedDataMap& DatasIn, |
FProcessMeshBaseNode API that subclasses must/can implement | MeshProcessingNodes/TransferMeshMaterialIDsNode.h | |
virtual void ProcessMeshInPlace
(
const FNamedDataMap& DatasIn, |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h | ||
virtual int32 GetVersionID() |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h | ||
virtual bool IsA
(
FName InType |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString InParamMaterialSourceMesh() |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h | ||
static FName StaticType() |
MeshProcessingNodes/TransferMeshMaterialIDsNode.h |