Navigation
API > API/Plugins > API/Plugins/GeometryFlowMeshProcessing
| Name | FSolidifyMeshNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshSolidifyNode.h |
| Include Path | #include "MeshProcessingNodes/MeshSolidifyNode.h" |
Syntax
class FSolidifyMeshNode : public UE::GeometryFlow::TProcessMeshWithSettingsBaseNode< FMeshSolidifySettings >
Inheritance Hierarchy
- FNode → TProcessMeshWithSettingsBaseNode → FSolidifyMeshNode
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FNode | MeshProcessingNodes/MeshSolidifyNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | MeshProcessingNodes/MeshSolidifyNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplySolidify
(
const FDynamicMesh3& MeshIn, |
MeshProcessingNodes/MeshSolidifyNode.h |
Overridden from TProcessMeshWithSettingsBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessMesh
(
const FNamedDataMap& DatasIn, |
MeshProcessingNodes/MeshSolidifyNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
MeshProcessingNodes/MeshSolidifyNode.h | ||
virtual int32 GetVersionID() |
MeshProcessingNodes/MeshSolidifyNode.h | ||
virtual bool IsA
(
FName InType |
MeshProcessingNodes/MeshSolidifyNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
MeshProcessingNodes/MeshSolidifyNode.h |