| bCollapses |
bool |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|
| bFlips |
bool |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|
| bSplits |
bool |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|
| MaxRemeshIterations |
int |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|
| NumExtraProjectionIterations |
int |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|
| SmoothingStrength |
float |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|
| SmoothingType |
EGeometryFlow_SmoothTypes |
|
MeshProcessingNodes/MeshNormalFlowNode.h |
- EditAnywhere
- Category="Geometry Flow"
|