| bClearMaterialIDs |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| bClearNormals |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| bClearTangents |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| bClearUVs |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| bClearVertexColors |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| bDiscardAllAttributes |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| bOutputMeshVertexNormals |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
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- Category="Geometry Flow"
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| bOutputOverlayVertexNormals |
bool |
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MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| FillHolesEdgeCountThresh |
int |
|
MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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| FillHolesEstimatedAreaFraction |
double |
|
MeshProcessingNodes/MeshMakeCleanGeometryNode.h |
- EditAnywhere
- Category="Geometry Flow"
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