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If one triangle vertex has a weight greater than the given threshold, include it in the output triangle set. TODO: Optionally make it so the average triangle vertex weight has to exceed the threshold. Or the minumum triangle vertex weight.
| Name | FMakeTriangleSetsFromWeightMapNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshDecompositionNodes/MakeTriangleSetsNode.h |
| Include Path | #include "MeshDecompositionNodes/MakeTriangleSetsNode.h" |
Syntax
class FMakeTriangleSetsFromWeightMapNode : public UE::GeometryFlow::FMakeTriangleSetsFromMeshNode
Inheritance Hierarchy
- FNode → FMakeTriangleSetsFromMeshNode → FMakeTriangleSetsFromWeightMapNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMakeTriangleSetsFromWeightMapNode() |
MeshDecompositionNodes/MakeTriangleSetsNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FMakeTriangleSetsFromMeshNode | MeshDecompositionNodes/MakeTriangleSetsNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | MeshDecompositionNodes/MakeTriangleSetsNode.h |
Functions
Public
Overridden from FMakeTriangleSetsFromMeshNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckAdditionalInputs
(
const FNamedDataMap& DatasIn, |
MeshDecompositionNodes/MakeTriangleSetsNode.h | ||
virtual void ComputeIndexSets
(
const FNamedDataMap& DatasIn, |
MeshDecompositionNodes/MakeTriangleSetsNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
MeshDecompositionNodes/MakeTriangleSetsNode.h | ||
virtual int32 GetVersionID() |
MeshDecompositionNodes/MakeTriangleSetsNode.h | ||
virtual bool IsA
(
FName InType |
MeshDecompositionNodes/MakeTriangleSetsNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString InParamThreshold() |
MeshDecompositionNodes/MakeTriangleSetsNode.h | ||
static const FString InParamWeightMap() |
MeshDecompositionNodes/MakeTriangleSetsNode.h | ||
static FName StaticType() |
MeshDecompositionNodes/MakeTriangleSetsNode.h |