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API > API/Plugins > API/Plugins/GeometryFlowMeshProcessing
Recompute per-vertex normals in Normals Overlay for input mesh. Can apply in-place.
| Name | FComputeMeshPerVertexOverlayNormalsNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshNormalsNodes.h |
| Include Path | #include "MeshProcessingNodes/MeshNormalsNodes.h" |
Syntax
class FComputeMeshPerVertexOverlayNormalsNode : public UE::GeometryFlow::FSimpleInPlaceProcessMeshBaseNode
Inheritance Hierarchy
- FNode → FProcessMeshBaseNode → FSimpleInPlaceProcessMeshBaseNode → FComputeMeshPerVertexOverlayNormalsNode
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FSimpleInPlaceProcessMeshBaseNode | MeshProcessingNodes/MeshNormalsNodes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | MeshProcessingNodes/MeshNormalsNodes.h |
Functions
Public
Overridden from FSimpleInPlaceProcessMeshBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyNodeToMesh
(
FDynamicMesh3& MeshInOut, |
Subclasses only have to implement this | MeshProcessingNodes/MeshNormalsNodes.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
MeshProcessingNodes/MeshNormalsNodes.h | ||
virtual int32 GetVersionID() |
MeshProcessingNodes/MeshNormalsNodes.h | ||
virtual bool IsA
(
FName InType |
MeshProcessingNodes/MeshNormalsNodes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
MeshProcessingNodes/MeshNormalsNodes.h |