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Visualizing fracture/cluster info in fractured collection
| Name | FVisualizeFractureDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionFracturingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FVisualizeFractureDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FVisualizeFractureDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVisualizeFractureDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionFracturingNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| Attribute | FString | Dataflow/GeometryCollectionFracturingNodes.h |
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| bApplyColor | bool | Dataflow/GeometryCollectionFracturingNodes.h |
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| bApplyExplodedView | bool | Use cluster level for coloring and explode | Dataflow/GeometryCollectionFracturingNodes.h |
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| ColoringType | EDataflowVisualizeFractureColoringType | Dataflow/GeometryCollectionFracturingNodes.h |
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| ExplodeAmount | float | Scale amount to expand the pieces uniformly in all directions | Dataflow/GeometryCollectionFracturingNodes.h |
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| Level | DATAFLOW_NODE_DEFINE_INTERNAL(FVisualizeFractureDataflowNode, "VisualizeFracture", "GeometryCollection | Fracture | Utilities", "") private int32 | Collection to visualize | Dataflow/GeometryCollectionFracturingNodes.h |
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| Max | FMaxSettings | Dataflow/GeometryCollectionFracturingNodes.h |
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| Min | FMinSettings | Dataflow/GeometryCollectionFracturingNodes.h |
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| Offset | FVector | Translate collection for exploded view | Dataflow/GeometryCollectionFracturingNodes.h |
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| RandomColorRangeMax | int32 | Dataflow/GeometryCollectionFracturingNodes.h |
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| RandomColorRangeMin | int32 | Dataflow/GeometryCollectionFracturingNodes.h |
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| RandomSeed | int32 | Seed for random | Dataflow/GeometryCollectionFracturingNodes.h |
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| Scale | FVector | Scale amounts to expand the pieces in all 3 directions | Dataflow/GeometryCollectionFracturingNodes.h |
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Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionFracturingNodes.h |