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API > API/Plugins > API/Plugins/GeometryCollectionNodes
| Name | FUniformScatterPointsDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionFracturingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FUniformScatterPointsDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FUniformScatterPointsDataflowNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUniformScatterPointsDataflowNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionFracturingNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundingBox | FBox | BoundingBox to generate points inside of | Dataflow/GeometryCollectionFracturingNodes.h |
|
| MaxNumberOfPoints | int32 | Maximum for the random range | Dataflow/GeometryCollectionFracturingNodes.h |
|
| MinNumberOfPoints | int32 | Minimum for the random range | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Points | TArray< FVector > | Generated points | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RandomSeed | int32 | Seed for random | Dataflow/GeometryCollectionFracturingNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FUniformScatterPointsDataflowNode_v2, |
Dataflow/GeometryCollectionFracturingNodes.h | ||
FName
(
"TArray |
Dataflow/GeometryCollectionFracturingNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionFracturingNodes.h |