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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Converts a StaticMesh into a DynamicMesh
| Name | FStaticMeshToMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FStaticMeshToMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FStaticMeshToMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshToMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseHiRes | bool | Output the HiRes representation, if set to true and HiRes doesn't exist it will output empty mesh | Dataflow/GeometryCollectionMeshNodes.h |
|
| LODLevel | int32 | Specifies the LOD level to use | Dataflow/GeometryCollectionMeshNodes.h |
|
| MaterialArray | TArray< TObjectPtr< UMaterialInterface > > | Output materials | Dataflow/GeometryCollectionMeshNodes.h |
|
| Mesh | TObjectPtr< UDynamicMesh > | Output mesh | Dataflow/GeometryCollectionMeshNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FStaticMeshToMeshDataflowNode, |
Dataflow/GeometryCollectionMeshNodes.h | ||
FName
(
"FDynamicMesh3" |
Dataflow/GeometryCollectionMeshNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |