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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Create a geometry collection from a UStaticMesh
| Name | FStaticMeshToCollectionDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
| Include Path | #include "Dataflow/GeometryCollectionStaticMeshToCollectionNode.h" |
Syntax
USTRUCT ()
struct FStaticMeshToCollectionDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FStaticMeshToCollectionDataflowNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshToCollectionDataflowNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSetInternalFromMaterialIndex | bool | Set the internal faces from material index | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| bSplitComponents | bool | Split components - when enabled, each island of the mesh will be converted to an individual transform in the collection | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| Collection | FManagedArrayCollection | Geometry collection newly created | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| InstancedMeshes | TArray< FGeometryCollectionAutoInstanceMesh > | Array of instanced meshes | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| Materials | TArray< TObjectPtr< UMaterialInterface > > | Material array from the static mesh | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| MeshTransform | FTransform | Transform to apply to the mesh before converting it to a collection | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| RootProxyMeshes | TArray< FDataflowRootProxyMesh > | Corresponding source proxies | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
| StaticMesh | TObjectPtr< UStaticMesh > | Asset input | Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FStaticMeshToCollectionDataflowNode_v2, |
Dataflow/GeometryCollectionStaticMeshToCollectionNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionStaticMeshToCollectionNode.h |