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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Split a mesh into a connected islands
| Name | FSplitMeshIslandsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSplitMeshIslandsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSplitMeshIslandsDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectVerticesThreshold | float | Vertices closer than this distance are considered to be overlapping | Dataflow/GeometryCollectionMeshNodes.h |
|
| Mesh | TObjectPtr< UDynamicMesh > | Mesh input | Dataflow/GeometryCollectionMeshNodes.h |
|
| Meshes | TArray< TObjectPtr< UDynamicMesh > > | Meshes output | Dataflow/GeometryCollectionMeshNodes.h |
|
| SplitMethod | EDataflowMeshSplitIslandsMethod | Whether to consider coincident vertices as connected even if the topology does not connect them | Dataflow/GeometryCollectionMeshNodes.h |
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