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API > API/Plugins > API/Plugins/GeometryCollectionNodes
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| Name |
FSkeletalMeshToCollectionDataflowNode |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
| Include Path |
#include "Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSkeletalMeshToCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
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Typedefs
| Name |
Type |
Remarks |
Include Path |
| DataType |
FManagedArrayCollection |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bImportTransformOnly |
bool |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
- EditAnywhere
- Category="Dataflow"
- Meta=(DisplayName="Transforms Only")
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| Collection |
FManagedArrayCollection |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
- Meta=(DataflowOutput, DisplayName="Collection")
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| SkeletalMesh |
TObjectPtr< const USkeletalMesh > |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
- EditAnywhere
- Category="Dataflow"
- Meta=(DataflowInput, DisplayName="SkeletalMesh")
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
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FGeometryCollection::StaticType()
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
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Overridden from FDataflowNode
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
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