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Sets all selected bone's visibilty to Visible/Hidden
| Name | FSetVisibilityInCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionEditNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionEditNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSetVisibilityInCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetVisibilityInCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetVisibilityInCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionEditNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Fractured GeometryCollection to set visibility | Dataflow/GeometryCollectionEditNodes.h |
|
| FaceSelection | FDataflowFaceSelection | Face selection for setting visibility | Dataflow/GeometryCollectionEditNodes.h |
|
| TransformSelection | FDataflowTransformSelection | Transform selection for setting visibility | Dataflow/GeometryCollectionEditNodes.h |
|
| Visibility | EVisibiltyOptionsEnum | What to set the visibility of the selected bones | Dataflow/GeometryCollectionEditNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FSetVisibilityInCollectionDataflowNode, |
Dataflow/GeometryCollectionEditNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionEditNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionEditNodes.h |