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Set an element into a material array at a specific index (if the index does not match the range of the array, the array will remain unchanged)
| Name | FSetIntoMaterialInterfaceArrayDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMaterialInterfaceNodes.h" |
Syntax
USTRUCT ()
struct FSetIntoMaterialInterfaceArrayDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetIntoMaterialInterfaceArrayDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetIntoMaterialInterfaceArrayDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | Index Set the material at (if the index does not match the range of the array, the array will remain unchanged) | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
|
| Material | DATAFLOW_NODE_DEFINE_INTERNAL(FSetIntoMaterialInterfaceArrayDataflowNode, "SetIntoMaterialsArray", "Materials", "") private TObjectPtr< UMaterialInterface > | Material array to modify Material to set at the specific index into the array | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMaterialInterfaceNodes.h |