Navigation
API > API/Plugins > API/Plugins/GeometryCollectionNodes
Set a float values in an array
| Name | FSetFloatAttributeDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionFracturingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSetFloatAttributeDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetFloatAttributeDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetFloatAttributeDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionFracturingNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FString | Dataflow/GeometryCollectionFracturingNodes.h |
|
|
| Collection | FManagedArrayCollection | Collection to visualize | Dataflow/GeometryCollectionFracturingNodes.h |
|
| FloatArray | TArray< float > | Output float array | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Method | EDataflowSetFloatArrayMethod | Dataflow/GeometryCollectionFracturingNodes.h |
|
|
| NoiseScale | float | Seed for random | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RandomSeed | int32 | Seed for random | Dataflow/GeometryCollectionFracturingNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FSetFloatAttributeDataflowNode, |
Dataflow/GeometryCollectionFracturingNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionFracturingNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionFracturingNodes.h |