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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Sets the dynamic state on the selected bones in a Collection
| Name | FSetDynamicStateDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSetDynamicStateDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetDynamicStateDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetDynamicStateDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| Collection | DATAFLOW_NODE_DEFINE_INTERNAL(FSetDynamicStateDataflowNode, "SetDynamicState", "GeometryCollection | Utilities", "") private FManagedArrayCollection | Dynamic state to set on selected bones GeometryCollection to set anchor state on | Dataflow/GeometryCollectionNodes.h |
|
| TransformSelection | FDataflowTransformSelection | Bone selection for setting the state on | Dataflow/GeometryCollectionNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionNodes.h |