Navigation
API > API/Plugins > API/Plugins/GeometryCollectionNodes
Sets the anchored state on the selected bones in a Collection
| Name | FSetAnchorStateDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FSetAnchorStateDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetAnchorStateDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetAnchorStateDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnchorState | EAnchorStateEnum | What anchor state to set on selected bones | Dataflow/GeometryCollectionNodes.h |
|
| bSetNotSelectedBonesToOppositeState | bool | If true, sets the non selected bones to opposite anchor state | Dataflow/GeometryCollectionNodes.h |
|
| Collection | FManagedArrayCollection | GeometryCollection to set anchor state on | Dataflow/GeometryCollectionNodes.h |
|
| TransformSelection | FDataflowTransformSelection | Bone selection for setting the state on | Dataflow/GeometryCollectionNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FSetAnchorStateDataflowNode, |
Dataflow/GeometryCollectionNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionNodes.h |