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Editor Fracture Mode / Utilities / Resample tool Resample to add collision particles in large flat regions that otherwise might have poor collision response. Only useful to help improve Particle - Implicit collisions.
| Name | FResampleGeometryCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionUtilityNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionUtilityNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FResampleGeometryCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FResampleGeometryCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResampleGeometryCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionUtilityNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| AddSamplesForCollision | bool | If enabled, add extra vertices (without triangles) to the geometry in regions where vertices are spaced too far apart (e.g. across large triangles) These extra vertices will be used as collision samples in particle-implicit collisions, and can help the physics system detect collisions more accurately | Dataflow/GeometryCollectionUtilityNodes.h |
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| CollisionSampleSpacing | float | The number of centimeters to allow between vertices on the mesh surface: If there are gaps larger than this, add additional vertices (without triangles) to help support particle-implicit collisions Only used if Add Samples For Collision is enabled | Dataflow/GeometryCollectionUtilityNodes.h |
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| TransformSelection | DATAFLOW_NODE_DEFINE_INTERNAL(FResampleGeometryCollectionDataflowNode, "ResampleGeometryCollection", "GeometryCollection | Fracture | Utilities", "") public FDataflowTransformSelection | Collection to use The selected pieces to use | Dataflow/GeometryCollectionUtilityNodes.h |
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Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionUtilityNodes.h |