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Editor Fracture Mode / Utilities / Normals tool Recompute normals and tangents.
| Name | FRecomputeNormalsInGeometryCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionUtilityNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionUtilityNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FRecomputeNormalsInGeometryCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FRecomputeNormalsInGeometryCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRecomputeNormalsInGeometryCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionUtilityNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| bOnlyInternalSurfaces | bool | Whether to only change internal surface normals / tangents | Dataflow/GeometryCollectionUtilityNodes.h |
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| bOnlyTangents | bool | Whether to only recompute tangents, and leave normals as they were | Dataflow/GeometryCollectionUtilityNodes.h |
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| bRecomputeSharpEdges | bool | If true, update where edges are 'sharp' by comparing adjacent triangle face normals vs the Sharp Edge Angle Threshold. | Dataflow/GeometryCollectionUtilityNodes.h |
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| SharpEdgeAngleThreshold | float | Threshold on angle of change in face normals across an edge, above which we create a sharp edge if bRecomputeSharpEdges is true | Dataflow/GeometryCollectionUtilityNodes.h |
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| TransformSelection | DATAFLOW_NODE_DEFINE_INTERNAL(FRecomputeNormalsInGeometryCollectionDataflowNode, "RecomputeNormalsInGeometryCollection", "GeometryCollection | Fracture | Utilities", "") public FDataflowTransformSelection | Collection to use The selected pieces to use | Dataflow/GeometryCollectionUtilityNodes.h |
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Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionUtilityNodes.h |